-single eye object -seven (7) 2048*2048 hand drawn color texture files -base pbruber shader set up for both the iris and the sclera in blender.
more information
-the sclera is pure white, but can easily be changed. by making use of a metalness sheet in blender you can add texture to the eyeball when needed without having to rebuild the material. if the texture is applied incorrectly, you might have to invert the blacks and whites of the sheet before plugging into the dielectric/metal input.
-you can easily adjust the iris size by playing around with the uv map. the blender file contains a seam for easily selecting the iris uv unwrap or the sclera. sclera not unwrapped.
-rendered in blender cycles at 128 samples with an hdri background that can be seen in the reflection and won't be included.
-low-poly, can even be cut down by another 200+ vertices if count is already too high.
i'm open to requests for more color variations. Для печати: Нет
Нужно больше форматов? Если вам необходим другой формат, пожалуйста, сделайте запрос при помощи тикета поддержки. Мы можем cконвертировать 3D модели в такие форматы: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Мы не конвертируем 3d сцены и такие форматы, как .step, .iges, .stp, .sldprt и т. д.!
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These conditions terms specified by Greirgra for the eye with 7 color texture set. Подробней
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