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Пол

Дата регистрации: 2024-11-20

Последние действия: 2024-12-06

I am a passionate and dedicated 3D artist with a strong proficiency in Blender and Substance Painter, specializing in creating high-quality, photorealistic 3D models and textures. With a deep understanding of 3D modeling, texturing, and asset creation, I am capable of bringing even the most complex and detailed objects to life.

I thrive on the challenge of turning intricate concepts into fully-realized 3D models, whether it’s for product visualization, digital twins, or game-ready assets. My approach combines technical precision with a keen eye for detail, ensuring that every model and texture is both visually striking and true to the original design.

Core Skills:
3D Modeling in Blender:
From simple objects to highly intricate and complex models, I excel at creating detailed meshes, whether it’s hard-surface modeling, organic forms, or architectural structures. I can model with precision and realism, utilizing Blender’s advanced tools to ensure a perfect balance of geometry and performance.

Texturing with Substance Painter:
I am highly skilled in texturing and material creation using Substance Painter. I bring textures to life by creating high-resolution maps (up to 16K), including diffuse, normal, roughness, specular, and displacement maps, adding realistic details like dirt, wear, and fine surface imperfections that elevate the realism of each asset.

Photorealistic Rendering:
I take pride in delivering stunningly realistic renders, ensuring each model and texture comes to life with accurate lighting and materials. My understanding of rendering engines like Cycles in Blender allows me to fine-tune every detail for the most lifelike results.

Attention to Detail:
Every aspect of a model matters, from topology and UV mapping to the final texture application. I have a sharp eye for detail, and I work meticulously to ensure the highest standards of realism and quality in every project.

Versatility Across Industries:
Whether it’s creating product visualizations, architectural models, or game assets, I am adaptable to different types of projects. My skill set is suited to diverse needs, from concept modeling to final presentation.

My Workflow:
Modeling:
I begin by gathering reference material and blocking out the basic shape in Blender. Once the base mesh is established, I refine the model, focusing on accuracy and detail, including high-poly details if necessary.

Unwrapping & UVs:
After modeling, I ensure the UV mapping is optimized for texturing in Substance Painter, ensuring that there are no stretching or seams, and that the textures will map seamlessly onto the model.

Texturing in Substance Painter:
I create realistic, high-quality textures using Substance Painter’s powerful brush tools and smart materials. I take into account every surface detail, from the roughness of the material to the smallest scuff marks, to add authenticity.

Final Touches & Rendering:
Once texturing is complete, I bring the model back into Blender for final adjustments, lighting, and rendering. I use Cycles or Eevee to generate photorealistic renders, ensuring that the final product looks as lifelike as possible.

Why Work with Me?
I am committed to delivering top-tier 3D assets with uncompromising quality. Whether it’s a highly technical product model or an imaginative 3D scene, I am dedicated to producing work that exceeds expectations. I am always open to feedback and committed to refining my craft to meet your needs.

If you need a reliable 3D artist who can tackle even the most complicated projects with precision and artistry, I’m here to help!

Let’s bring your vision to life.